Photoshop Architect

Creating Realistic Views from Sketchup Concept Models:

  • Basic Introduction to the features involved and Interface
  • Importing SketchUp base model in photoshop
  • Setting up Basic image view
  • Editing with Textures and pattern
  • Changing perspective and Background setup
  • Adding Shadows and depth
  • Image Blending and Layer arrangement
  • Colour Grading and Exposure correction

Panel Making: Introduction Page Editing Minimal Vector style

  • Introduction to Interface and Preparations
  • Artboards and Page Layout Properties
  • Variations of Panel design layout and Design process
  • Creating basic Front-page composition and a colour pallet
  • Vector image trace with pen tool to create comic style
  • Understand and Adjust lighting and exposure
  • Adding Foreground objects and Creating background setup – Human, Trees and Furniture
  • Typography Variation and Composition

Double Exposure: Architecture Illustration

  • Introduction to Interface and Preparations
  • Composing Photo
  • Editing & Merging Images
  • Touch Up with Mask
  • Background Elimination
  • Image Blends
  • Layer Rearrangement

Site View Render – Watercolour and Artistic Renders

  • Introduction to Interface and Preparations
  • Composing Photo
  • Importing Site DWG from AutoCAD to PS and Parameters to keep in mind
  • Brushes Present and Pattern for Water colour and Pastel Variations
  • Understanding Blending of patterns
  • Creating Custom brushes set
  • Editing with Textures and pattern
  • Editing A Mask
  • Loading A Mask as A Selection and Add Adjustments
  • Blending options and adjustment layers.
  • Applying A Filter Effect to A Masked Selection
  • Make custom furniture and Tree set for Style
  • Shadows and Light Adjustment
  • Typography and Legend Formatting

Plan Render – Realistic and Minimal Style

  • Introduction to Interface and Preparations
  • Composing Photo
  • Importing Site DWG from AutoCAD to PS and Parameters to keep in mind
  • Brushes Present and Pattern for colour pallet.
  • Editing with Textures and pattern
  • Editing A Mask
  • Loading A Mask as A Selection and Adjustment
  • Make custom furniture and Tree set for Style
  • Shadows and Light Adjustment
  • Typography and Legend Formatting

Post-production – Touch up Lumion or VRay renders

  • Introduction to Interface and Preparations
  • Composing Photo
  • Importing Layers from Lumion – JPG, Texture and Sky alpha Exports
  • Editing Background and Sky
  • Correcting perspective of view
  • Setting up Foreground and background elements.
  • CAMERA RAW filter for hyper real editing
  • Colour corrections and Balancing for Day view and Night view

Architectural Panel making – Progress and Concept Illustrations

  • Importing Layers from Sketchup (Basic Vary Rendered) as Base model
  • Composing colour pallet and basic planning for output
  • Shape tools and Pen tool for Graphical Overlays
  • Editing with Textures and pattern
  • Clipping mask and layer mask use
  • Typography and Chart flow Composition